Publications

Featured Shape modeling Generative models

GNM Head: A Generative aNthropometric Model of the human head

arXiv (2026)

GNM: an open parametric head model covering face, neck, eyes, teeth, and tongue, built from high-res scans and artist data.

SHELLS reconstructs topologically consistent 3D heads from multi-view images in 0.08 s via layered surface sampling.

Featured Shape modeling Face capture & animation Neural representations

Representing 3D Faces with Learnable B-spline Volumes

Computer Vision and Pattern Recognition (CVPR) (2026)

CUBE: a 3D face representation that combines B-spline volumes with learned features, for scan registration and monocular reconstruction.

Generative models

Multimodal Conditional 3D Face Geometry Generation

Shape Modeling International (2025)

One diffusion model that generates 3D face geometry from sketches, photos, landmarks, FLAME parameters, or text.

Face capture & animation Neural rendering

Joint Learning of Depth and Appearance for Portrait Images

Workshop on Human-Interactive Generation and Editing (2025)

A diffusion portrait generator that jointly learns RGB and depth, enabling depth estimation and depth-driven editing.

Face capture & animation Neural rendering Physics and Rendering

Monocular Facial Appearance Capture in the Wild

ICCV (2025)

Recovers studio-quality face geometry and reflectance maps from a single in-the-wild video of a head rotation.

Avatars & Digital humans Neural rendering Generative models

ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressions

SIGGRAPH (2025)

ScaffoldAvatar couples local patch expressions with 3D Gaussian splatting for ultra-high-fidelity photoreal head avatars.

Shape modeling Face capture & animation

Neural Facial Deformation Transfer

Eurographics (2025)

NFDT transfers blendshapes and animations from a template character to a new character given only its neutral shape.

Shape modeling AI and Machine learning

Spline-based Transformers

European Conference on Computer Vision (ECCV) (2024)

Transformers without positional encoding: sequences become smooth latent spline trajectories with editable control points.

Face capture & animation Physics and Rendering

Learning a Generalized Physical Face Model From Data

Siggraph (2024)

A generalized physical face model learned from data that fits any new identity into a ready-to-animate simulation rig.

Featured Face capture & animation AI and Machine learning

Infinite 3D Landmarks: Improving Continuous 2D Facial Landmark Detection

Computer Graphics Forum (2024)

Architectural changes that make continuous 2D facial landmark detectors more accurate and temporally stable.

Avatars & Digital humans Neural rendering Physics and Rendering

Artist-Friendly Relightable and Animatable Neural Heads

Computer Vision and Pattern Recognition (CVPR) (2024)

Neural head avatars that can be both animated with unseen expressions and relit in any environment.

Shape modeling Face capture & animation Neural representations

Anatomically Constrained Implicit Face Models

Computer Vision and Pattern Recognition (CVPR) (2024)

Implicit networks that jointly model skin and underlying anatomy, a drop-in replacement for blendshape rigs.

Face capture & animation Physics and Rendering

Fast Dynamic Facial Wrinkles

Eurographics (2024)

Animates skin micro-wrinkles that widen and deepen under stretch and compression, with a real-time shader approximation.

Physics and Rendering AI and Machine learning

Stylize My Wrinkles: Bridging the Gap from Simulation to Reality

Eurographics (2024)

Style transfer from real skin scans onto simulated wrinkles, giving controllable yet organic micro-detail across whole faces.

Shape modeling Physics and Rendering

An Implicit Physical Face Model Driven by Expression and Style

Siggraph Asia (2023)

An implicit neural physics face model that can be driven independently by expression and by per-subject style.

Face capture & animation AI and Machine learning

A Perceptual Shape Loss for Monocular 3D Face Reconstruction

Pacific Graphics (2023)

A perceptual loss for monocular 3D face reconstruction that scores shape by how well its shading matches the image.

Avatars & Digital humans Neural rendering Physics and Rendering

ReNeRF: Relightable Neural Radiance Fields with Nearfield Lighting

International Conference on Computer Vision (ICCV) (2023)

ReNeRF: relightable radiance fields captured with a few area lights, supporting novel views and near-field lighting.

Generative models Physics and Rendering

Graph-Based Synthesis for Skin Micro Wrinkles

Eurographics Symposium on Geometry Processing (2023)

Graph-based simulation that synthesizes realistic skin micro-wrinkle geometry, scaling to millions of wrinkles.

Face capture & animation AI and Machine learning

Continuous Landmark Detection With 3D Queries

IEEE Conference on Computer Vision and Pattern Recognition (CVPR) (2023)

The first facial landmark detector that predicts any number of continuous landmarks, queried by 3D position at inference.

Neural rendering Generative models

Production-Ready Face Re-Aging for Visual Effects

Siggraph Asia (2022)

FRAN: production-ready, temporally stable face re-aging for video, trained on synthetic longitudinal data.

Face capture & animation Avatars & Digital humans Generative models

Learning Dynamic 3D Geometry and Texture for Video Face Swapping

Pacific Graphics (2022)

Video face swapping by jointly learning dynamic 3D geometry and texture with identity-specific decoders.

Shape modeling Face capture & animation Generative models

Facial Animation with Disentangled Identity and Motion using Transformers

ACM/Eurographics Symposium on Computer Animation (2022)

A transformer autoencoder for 3D facial animation that disentangles identity from motion for synthesis and retargeting.

Face capture & animation Avatars & Digital humans Neural representations

MoRF: Morphable Radiance Fields for Multiview Neural Head Modeling

Siggraph (2022)

MoRF turns NeRF into a generative head model, rendering multiview-consistent heads with controllable, morphable identity.

Face capture & animation Avatars & Digital humans

Facial Hair Tracking for High Fidelity Performance Capture

Siggraph (2022)

The first multi-view pipeline that tracks dense 3D facial hair and the skin beneath it throughout a performance.

Shape modeling Face capture & animation Physics and Rendering

Local Anatomically – Constrained Facial Performance Retargeting

Siggraph (2022)

Retargets captured facial performances to digital characters using local expression transfer plus anatomical constraints.

Face capture & animation Physics and Rendering

Improved Lighting Models for Facial Appearance Capture

Eurographics (2022)

Shows how more physically accurate lighting models (near-field lights, indirect bounces) improve facial appearance capture.

Featured Shape modeling Generative models Neural representations

Shape Transformers: Topology-Independent 3D Shape Models Using Transformers

Eurographics (2022)

A transformer-based 3D shape model that is trained once and works on any mesh topology, for faces, hands, and bodies.

Neural rendering Generative models Physics and Rendering

Rendering with Style: Combining Traditional and Neural Approaches for High-Quality Face Rendering

ACM SIGGRAPH Asia (2021)

Completes high-quality skin-only renders with neural rendering to produce photoreal full-head portraits without artist work.

Featured Neural rendering Generative models AI and Machine learning

Adaptive Convolutions for Structure-Aware Style Transfer

IEEE Conference on Computer Vision and Pattern Recognition (CVPR) (2021)

AdaConv generalizes AdaIN to transfer both statistical and structural style, enabling real-time structure-aware style transfer.

Shape modeling Generative models Neural representations

Semantic Deep Face Models

International Conference on 3D Vision (3DV) (2020)

A nonlinear neural 3D face model with disentangled, semantic control over identity and expression.

Face capture & animation

Attention-Driven Cropping for Very High Resolution Facial Landmark Detection

IEEE Conference on Computer Vision and Pattern Recognition (CVPR) (2020)

Attention-driven cropping lets landmark detectors run on very high-resolution face images without exhausting GPU memory.

AI and Machine learning

Road tracking using particle filters for Advanced Driver Assistance Systems

17th International IEEE Conference on Intelligent Transportation Systems (ITSC) (2014)

Tracks road edges from a vehicle-mounted camera using particle filters, for advanced driver assistance systems.

AI and Machine learning

Segmentation and grading of diabetic retinopathic exudates using error-boost feature selection method

2011 World Congress on Information and Communication Technologies (2011)

Segments exudates in retinal fundus images and grades diabetic retinopathy severity using error-boost feature selection.