Prashanth Chandran
I am a research scientist at Google. I enjoy working on creative applications at the intersection of computer vision, graphics, and machine learning.
I was previously at Disney Research|Studios, Switzerland, and a part of the Facial VFX group.
I completed my Ph.D. at the Computer Graphics Lab at ETH Zurich and Disney Research|Studios, advised by Prof. Markus Gross and co-supervised by Dr. Derek Bradley. Prior to my doctoral studies, I received my M.Sc. in Electrical Engineering & Information Technology from ETH Zurich and my B.E. in Electronics & Communication Engineering from the Madras Institute of Technology, followed by 3 years at Caterpillar Inc. as an embedded electronics engineer.
Recent Publications
Featured Shape modeling Generative models
GNM Head: A Generative aNthropometric Model of the human head
Parametric models of the human head are essential tools in computer vision, graphics, and generative AI. We introduce the Generative aNthropometric Model (GNM), a comprehensive 3D head model...
Face capture & animation
Topologically Consistent Multi-view 3D Head Reconstruction via Coarse-Guided Layered Surface Sampling
From calibrated multi-view images, SHELLS reconstructs 18k-vertex 3D heads in 0.08 seconds. It aggregates DinoV2 features via projective surface-aware feature sampling, allowing a transformer to predict dense semantic...
Featured Shape modeling Face capture & animation Neural representations
Representing 3D Faces with Learnable B-spline Volumes
We present CUBE (Control-based Unified B-spline Encoding), a new geometric representation for human faces that combines B-spline volumes with learned features, and demonstrate its use as a decoder...
Generative models
Multimodal Conditional 3D Face Geometry Generation
In this work, we present a new method for multimodal conditional 3D face geometry generation that allows user-friendly control over the output identity and expression via a number...
Face capture & animation Neural rendering
Joint Learning of Depth and Appearance for Portrait Images
In this work, we propose to jointly learn the visual appearance and depth of faces simultaneously in a diffusion-based portrait image generator. Our method embraces the end-to-end diffusion...
