Prashanth Chandran

I am a research scientist at Google. I enjoy working on creative applications at the intersection of computer vision, graphics, and machine learning.

I was previously at Disney Research|Studios, Switzerland, and a part of the Facial VFX group.

I completed my Ph.D. at the Computer Graphics Lab at ETH Zurich and Disney Research|Studios, advised by Prof. Markus Gross and co-supervised by Dr. Derek Bradley. Prior to my doctoral studies, I received my M.Sc. in Electrical Engineering & Information Technology from ETH Zurich and my B.E. in Electronics & Communication Engineering from the Madras Institute of Technology, followed by 3 years at Caterpillar Inc. as an embedded electronics engineer.


Recent Publications

Featured Shape modeling Generative models

GNM Head: A Generative aNthropometric Model of the human head

arXiv (2026)
Parametric models of the human head are essential tools in computer vision, graphics, and generative AI. We introduce the Generative aNthropometric Model (GNM), a comprehensive 3D head model...
From calibrated multi-view images, SHELLS reconstructs 18k-vertex 3D heads in 0.08 seconds. It aggregates DinoV2 features via projective surface-aware feature sampling, allowing a transformer to predict dense semantic...
Featured Shape modeling Face capture & animation Neural representations

Representing 3D Faces with Learnable B-spline Volumes

Computer Vision and Pattern Recognition (CVPR) (2026)
We present CUBE (Control-based Unified B-spline Encoding), a new geometric representation for human faces that combines B-spline volumes with learned features, and demonstrate its use as a decoder...
Generative models

Multimodal Conditional 3D Face Geometry Generation

Shape Modeling International (2025)
In this work, we present a new method for multimodal conditional 3D face geometry generation that allows user-friendly control over the output identity and expression via a number...
Face capture & animation Neural rendering

Joint Learning of Depth and Appearance for Portrait Images

Workshop on Human-Interactive Generation and Editing (2025)
In this work, we propose to jointly learn the visual appearance and depth of faces simultaneously in a diffusion-based portrait image generator. Our method embraces the end-to-end diffusion...