Prashanth Chandran

I am a research scientist at Google. I enjoy working on creative applications at the intersection of computer vision, graphics, and machine learning.

I was previously at Disney Research|Studios, Switzerland, and a part of the Facial VFX group.

I completed my Ph.D. at the Computer Graphics Lab at ETH Zurich and Disney Research|Studios, advised by Prof. Markus Gross and co-supervised by Dr. Derek Bradley. Prior to my doctoral studies, I received my M.Sc. in Electrical Engineering & Information Technology from ETH Zurich and my B.E. in Electronics & Communication Engineering from the Madras Institute of Technology, followed by 3 years at Caterpillar Inc. as an embedded electronics engineer.


Recent Publications

Featured Shape modeling Generative models

GNM Head: A Generative aNthropometric Model of the human head

arXiv (2026)

GNM: an open parametric head model covering face, neck, eyes, teeth, and tongue, built from high-res scans and artist data.

SHELLS reconstructs topologically consistent 3D heads from multi-view images in 0.08 s via layered surface sampling.

Featured Shape modeling Face capture & animation Neural representations

Representing 3D Faces with Learnable B-spline Volumes

Computer Vision and Pattern Recognition (CVPR) (2026)

CUBE: a 3D face representation that combines B-spline volumes with learned features, for scan registration and monocular reconstruction.

Generative models

Multimodal Conditional 3D Face Geometry Generation

Shape Modeling International (2025)

One diffusion model that generates 3D face geometry from sketches, photos, landmarks, FLAME parameters, or text.

Face capture & animation Neural rendering

Joint Learning of Depth and Appearance for Portrait Images

Workshop on Human-Interactive Generation and Editing (2025)

A diffusion portrait generator that jointly learns RGB and depth, enabling depth estimation and depth-driven editing.